This blog was created for "Técnicas Informáticas Aplicadas a la Enseñanza de la Lengua Extranjera." The aim of this blog is to reflect upon the different uses of technology when teaching.
martes, 19 de noviembre de 2013
Case Study: Digital Storytelling in Argentina
Vicky Saumell is
co-ordinator of the EFL Department at Instituto San Francisco de Asís, a
private school in Buenos Aires ,
Argentina that
has 800 students at all levels, from kindergarten to secondary. She has worked there for 20
years and has been using learning technology with learners and teachers for six
years. Since then, she has developed from using ICT in her own classes to
helping other teachers integrate technology into their classroom practice and
training other teachers as well.
When taking into account how English was taught at the school,
she felt that students were not offered the best option for learning because
teachers were relying too much on the coursebook to drive the English
curriculum, taking the risk of forcing students to work on something that didn’t
reflect their personal interests or that wasn’t completely suitable for them.
So, she decided to develop a new curriculum, and as the department agreed with
her, they did away with coursebooks, which they found were not appealing to
students and sometimes forced teachers to deal with topics that had nothing to
do with students' interests. Then, teachers started designing and planning
their own projects taking into account students’ interests, what they wanted
and liked. Another important feature of this project was the assessment,
because the department also decided to do away with formal testing. In this
way, teachers assessed students' work on the process of creation and on the
final product.
This project was welcomed with enthusiasm because it provided interesting and
attractive ideas and offered a creative output, which resulted in increased
motivation for teachers and students as well.
As regards the context, Vicky Saumell used "Digital Storytelling" with three classes of twenty
learners aged 17. The idea of this project was to combine the art of telling
stories with a variety of digital multimedia.
Taking into account the TPCK Model, we can identify the use of technology in the creation of wikis to
keep record of the projects being carried out and to upload the final products
of each of them, the different tools for digital storytelling, such as Windows
Movie Maker, soundtrack recorder, animated cartoons from Zimmer Twins software.
As regards pedagogy, the idea of
one of these projects was for students to work in groups, choosing famous
paintings and writing a narrative that linked the stories together and finally,
through Windows Movie Maker, they had to create an animated slideshows and
record a soundtrack saying what they liked about the graffiti.
Recreating a part of Midsummer Night's Dream by Shakespeare was another project
within Digital Storytelling. Here, students had to use different tools to
develop digital literacy skills.
In my opinion, Vicky
Saumell found a successful way to modify the whole syllabi and made it
meaningful to students and to teachers using appealing and authentic materials. I think she succeeded in getting to the different levels of Puentedura's SAMR Model. Parts of these projects are at the Subtitution level , for example students
write a story but instead of doing it in paper, they do it online and
surrounded by multimedia and web tools. In the case of soundtracks, we can say
that they stand at the Modification level as they couldn't have recorded it
without technology.
Most important, I think she reached the Redefinition Level
because she used technology to improve the way students learned and the contents they
acquired.
Personal Learning Network
A
Personal Learning Network is a network that you create in order to develop your
learning. The idea of a PLN is that you can be part of a group
of people who you can consult because they are always available, and willing to share their knowledge. This network can be used as a way of keeping up to date,
keeping in contact with different people (mates, experts, etc.), and a way of
exchanging ideas. It is important to create a PLN in order to access quality
information. To do this, you should:
Nik Peachey, for example, proposes in the British
Council Roadshow:
• Join or ‘Like’ a page or group on Facebook
• Take an online course
• Follow educators on Twitter
• Collect and curate online resources
• Subscribe to teaching websites
• Read blogs by other teachers
• Write my own teaching blog
• Join or ‘Like’ a page or group on Facebook
• Take an online course
• Follow educators on Twitter
• Collect and curate online resources
• Subscribe to teaching websites
• Read blogs by other teachers
• Write my own teaching blog
My PLN, so far, consists of my blog Tech-in-the-English-class, a Diigo and a
Scoop.it account. I find it really useful because it allows me be up to date
and learn about other people and experts’ ideas.
My blog
My Diigo Library
My Sccop.it account
Digital Play: Games in the Class
There are a lot of games that can be interesting when it comes to
dealing with different topics. Students usually get more involved if the
activities they do are related to playing. I’ve never thought of playing
digital games with my students but I think they will find them useful and
entertaining.
I played “Charles Dickens’ London .”
I found it really interesting for literature because it is a different way to
learn about the writer!
Here are some photos of the
game:
There is a very interesting blog by Graham Stanley where you can find more games to play with your students; here goes the link: http://www.digitalplay.info/blog/
Content Curation
Content Curation has to do with the organization of
the information on the web. There are a lot of tools that can help us do so,
for example, Scoop.it. With this tool we can create different boards with
different topics, bookmark sites, articles, follow experts and add their articles to my library. In this way, Scoop.it gives me the opportunity to have useful tools at hand in a creative way.
Scoop.it is really interesting because it makes
suggestions of articles I may find of interest according to the topic I
selected for my dashboard.
Here's the link to my Scoop.it account: http://www.scoop.it/u/antonela-ferrero
In order to curate content, you should find sources and organize content, for example according to your interest; then, you should select what you think is important and make your comments about it, that is to say, add knowledge and your opinion to that content.
Speaking Skills
Speaking skills can be encouraged through different
activities. We can implement some of them during the class but sometimes we
don’t get all students to participate. Web tools can help us encourage speaking
skills among others. The result of the work with web tools can be shared in
class or not, so shy students can be tested only by the teacher with no need of
their mates listening to them.
There are different web tools that can help us when it
comes to speaking skills specifically. Some of them are Brainshark,
Voxopop, Present.me, Blabberize and Woices.
Brainshark allows
you to add voice to your PowerPoint presentations. Brainshark can be a good
option to present the results of a research project. In the case of education,
students can make a PowerPoint presentation with the most important items of
their projects or activities. Finally, they can add voice to their
presentations with Brainshark and share them on their blogs with their
classmates.
Voxopop can help
you to improve speaking skills and collaborative work. With Voxopop you can create talk groups and students,
for example, can create a narrative together! First
students have to create a Voxopop account and then start a talkgroup. Before
students record a part of a story, they will have to listen to what their mates
uploaded.
Present.me can be used with Upper-Intermediate students. Here,
students may be asked to create a presentation regarding their future course of
studies using "Present.me". The teacher will give them some
guidelines as regards what information should be included in the presentation,
such as articles related to their subject, topic or activity.
viernes, 1 de noviembre de 2013
Diigo
Diigo is a social bookmarking website which allows
signed-up users to bookmark and tag web-pages. Also, it allows users to
highlight any part of a webpage and attach sticky notes to specific highlights
or to a whole page.
I find Diigo very useful!
Here is the link to my Diigo account.
Nik Peachey & Blipfoto
I
found Nik Peachey's conference "Evaluating Web Tools and Apps" really
interesting. In this talk, he presents some tools that will lead to enhanced
language learning.
I
decided to try Blipfoto which is a place to tell
your story through photos, one day at a time. Everyone can use Blipfoto;
whether you are an enthusiastic amateur, a seasoned pro-photographer, or simply
use your camera to take the occasional photo, Blipfoto is the best way to
document your life and share it with the world.
For
many users the challenge is to take just one picture they're happy with, while
for others it is choosing one which best describes their day. That's the whole
point of Blipfoto: one day = one photo.
The
best thing of Blipfoto is that it is moderated by our own moderation team and
the community as a whole. Also, it is free!
I
think that students may find Blipfoto interesting because here they can create
a profile and share their pictures and thoughts with their classmates. Blipfoto
is a good tool to be in touch with your students!
Case Study: Travelling through Arts
In this case, researchers have been working with
trainee teachers to investigate how computer mediated communication can
facilitate English language learning between children based in two different
countries.
In the first year of the project, six-year old Catalan
speakers were linked with peers in a Canadian school in order to work on a
cross-curricular project, integrating art, social science and language learning.
Children in each school researched the life of a local artist by visiting
galleries. Then, each school was able to share their findings via blogs and
wikis. Children were brought together to discuss the work of both local artists
on a virtual world called Second Life. Here, they were encouraged by their teachers
to use simple English commands to direct their virtual guide around the
gallery, to inspect the exhibits and answer their questions.
Finally, both schools produced an e-book on an
imaginary meeting between the two artists from each country.
We can see how the SAMR model is reflected in this
case of study. From the very beginning, students were encouraged to get in
touch with students from other countries. This activity couldn’t have been
performed without using technology. The Modification level is really present in
this case of study and this can be seen in the tools students used to perform
their tasks, for example using blogs, wikis and virtual platforms. Finally, students and teachers were able to
accomplish their activities when both schools succeeded in creating an e-book,
which was showcased via Glogster entitled “Travelling through Art”. This is
clearly part of the Redefinition level in which the most remarkable
improvements in students’ performance are made.
jueves, 31 de octubre de 2013
The SAMR Model
The SAMR model was created by Rubén Puentedura in the late
80’s in order to determine what types of technology use would have greater or
lesser effects upon student learning.
In this model there are 4 levels: S (Substitution),
A (Argumentation), M (Modification) and R (Redefinition).
In the Substitution
level, technology is used to perform tasks similar to the ones done without using
technology.
In the Argumentation
level, technology acts as a substitute for a tool, but doing some improvements
that weren’t present in that tool.
In the Modification
level, the use of technology will redesign significantly the task you are carrying
on with your students. Here, common classroom tasks are being accomplished
through the use of technology, incorporating tools such as, email, blogs, and
social software among others.
In the Redefinition
level, technology is used to create new tasks that have been previously
inconceivable without using technology. In this level is where you see the most
remarkable improvements in your students’ performance.
In my opinion, I am in the Argumentation level. I’m working
as a freelance teacher and I don’t have many students right now, but whenever I
can, I try to use technology with them; for instance, I usually send students links
to do exercises online, to practice for tests or to revise contents. This is
very useful because I get feedback from students immediately. Above all, I
think that they enjoy using technology, especially when it comes to learning through
online games.
Avatars in the English Classroom
First of all, I want to say that this is the first
time I’ve created an avatar, and it was fun to do it.
Using avatars with our students could be an
interesting way of introducing vocabulary related to the body, clothes and
accessories. I think that students would have an enjoyable time creating
avatars, and this would probably help them to remember specific vocabulary.
Avatars can also be used in a guessing game. This
would be appropriate for an oral activity. The idea is that all students
exchange their avatars, and then their classmates have to make questions while
trying to guess whose avatar the other student has chosen.
Finally, avatars may be useful for creative writing.
The teacher could provide the students with a picture of an avatar, and then
they have to write a story, paying special attention to the description of the
avatar.
Here is my Avatar...
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